The secondary interactions are actions that occur frequently but take little time to accomplish. Examples are monitoring the speed, turning on the indicators, and operating the windscreen wipers. They include all the functions that are directly related to driving and safety. The first set is the primary interactions. Classifying the InteractionsĪside from the essential driving controls, like steering and braking, I split the interactions into three groups. To dive into those, we first have to define the different types of interactions that occur while driving and how they evolved over time. There are many reasons why this is happening. Today, it is an exception if a car is not fitted with one. After Tesla launched the Model S with its 17" touch screen, carmakers have been eager to design increasingly bigger touch screens. The CRT touch display was not that bad, but it took some decades before touch screens were good enough to be widely adopted in cars. The touch screen of the 1986 Buick Riviera In fact, the first production car fitted with a touch screen was the 1986 Buick Riviera. If public opinion is so against touch interfaces in cars, why do car companies use them? I dove into this topic and confirmed my hypothesis: touch screens are not the problem per se, but car companies' design execution is. Yet, carmakers are totally committed to the race of creating ever-bigger screens. With each new product release, the comment sections of articles and youtube videos are filled with negative remarks. The ever-increasing reliance on touch screens in cars is a controversial topic.
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